Core Competencies
Art and Science Synergies
Ability to brainstorm quickly, creatively, and realistically about the application of new technologies to create visually riveting and playful exhibits for museums, trade shows, retail environments, and special events.
Design and Construction
Ability to fabricate unique and creative cutting-edge exhibits and product prototypes. Specific skills include:
- Software: Ability to create software control environments spanning the entire range from low-level hardware control all the way up to networking connectivity, user-interface design, and high-level choreography.
- Electronics: Ability to design custom components and integrate them with existing 3rd party devices. These skills include designing and building circuit boards using discrete analog and digital components, embedded micro-controller based systems, and the like.
- Mechanics: Ability to design and build complex precision-machined mechanical systems intended for hand control or computer-programmed motions.
- Sensors: Ability to have attractions respond to any and all environmental stimuli including light, sound, motion, temperature, pressure, etc.
Exhibit Ruggedization
Experience designing the types of displays described above to withstand the elements (rain, snow, and sun), repeated rough handling by audiences, regular set-up/take-down, and shipping.
Video Production, Graphic Design, Website Creation
Experience shooting and post-production of video, still photography, and website creation.
We are particularly skilled in content production for TechnoFrolics' Spin Browser VE, due to our intimate understanding of the medium. Additionally, we have much affordable stock content in house, specifically acquired for its unique suitability to that technology.
Writing
Experience designing and writing diverse client proposals, the occasional government grant, provisional and full utility patents, marketing materials, and technical service manuals for complex electromechanical devices.
Lecturing and Workshops
Experience delivering dynamic, entertaining, and thought-provoking lectures and workshops, to diverse academic and corporate audiences, on the beneficial mergers of science and art as applied to education, advertising, entertainment, and society.